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Chris Porter is a composer of video game music from the United States. His love of game music started early in life with music from classic games such as Super Mario Brothers and Zelda. However, the most influential music was that which he heard in RPGs. The music from games like Xenogears, Wild Arms, and Final Fantasy had a huge impact on Chris, inspiring him to begin writing his own music in the style of video games. Chris began teaching himself guitar and piano in high school and has worked hard to develop his musical abilities ever since. Chris has contributed arrangement to several video game tribute albums and is actively composing original soundtracks to a number of video games. Chris graduated from the University of Michigan. While an undergraduate he spent ten months abroad studying at Kyushu University in Fukuoka, Japan. Fully taken by the language and culture, Chris decided to move back to Japan after graduating.
Producer on Tavern
Arranger on Tavern
Translator (Japanese) on Welcome to Luca
Mixing Engineer on Stranger Seymour
Composer on Death’s March
Composer on Doom
Composer on Hellhounds
Composer on Pain and Pleasure
Composer on Fiends
Composer on Otherworld
Composer on Chester
Composer on Mad Chester
Composer on Mimi’s Bitwood
Composer on Take Your Seat
Composer on Voiceless Fiends
Composer
Translator on プレスビー!!!プレスビー!!!プレスビー!!!(Press B!!! Press B!!! Press B!!!)
Producer on Pickin’ On Cremia
Arranger on Pickin’ On Cremia
Mixing Engineer on Pickin’ On Cremia
Composer on That Place We Called Home
Composer on Setting Out - The Near Steppe
Composer on A Quiet Hamlet
Composer on Setting Out - The Silver Plains
Composer on Evening Arrival - A Night to Rest
Composer on Exploring the City - The Commoners’ Square
Composer on Exploring the City - Southview Fountain District
Composer on Early Departure - A Morning Mist
Composer on Setting Out - Eastward Advance
Composer on Catacombs of Our Ancestors
Composer on Ahead, a City of Sand
Composer on Entering Through the Ancient Gate
Composer on Grand Bazaar
Composer on Setting Out - Traversing the Mountain Pass
Composer on An Ancient Castle
Composer on The Gleaming Capital
Composer on Leaving the Capital
Composer on Remembering the Journey
Composer
Composer
Composer on Relict
Composer on Death Manor Waltz
Composer on Predators of the Night
Composer on The Path of the Sun God
Composer on Universe
Composer on Battle of Gods
Composer on Witch’s Lair
Album Producer
Producer on KIZUNA
Arranger on KIZUNA
Mixing Engineer on KIZUNA
Mixing Engineer on Distant Oath
Mixing Engineer on Lost Jewel
Mixing Engineer on One Who Bares Fangs at God
Composer on Bound Together ~Main Theme~
Composer on Prologue
Composer on Mido’s Theme
Composer on That Morning in the Village ~Creekwood~
Composer on Memories
Composer on Kidnapped!
Composer on Sadness, Determination
Composer on Ziegler’s Theme
Composer on Among the Forest Creatures
Composer on Battle I
Composer on Victory I
Composer on Conclave of Thieves
Composer on They Have an Attack Boar!
Composer on Monovith ~A City on the Border~
Composer on Rest
Composer on Captain Nozo’s Theme
Composer on Centriah Woods
Composer on The Packrats (Provisions!)
Composer on Earth Caves
Composer on Helmstide Harbor
Composer on Luces’ Theme
Composer on Intrepid March
Composer on Battle II
Composer on Victory II
Composer on Defeat
Composer on Snowcrest Village
Composer on Ena’s Theme
Composer on Tides of Luna
Composer on The Thorny Thicket
Composer on War Face
Composer on A Battle Most Dire
Composer on Fallen Comrade
Composer on The Crystal Caves
Composer on Venomous Villain
Composer on Last Battle ~For Freedom~
Composer on Victory III
Composer on At What Cost?
Composer on Reunited
Track Producer on Florence’s Lullaby (from “Florence”)
Arranger on Florence’s Lullaby (from “Florence”)
Mixing Engineer on Florence’s Lullaby (from “Florence”)
Composer
Producer on Millennial Fair
Arranger on Millennial Fair
Mixing Engineer on Millennial Fair